| Halo MMO Development Models | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Halo MMO Development Models Mon Sep 13, 2010 3:21 pm | |
| ODST Model Helmetless Red,Grey, Blue. White, black is coming soon- Spoiler:
ODST Models with Helmet- Spoiler:
Battle Rifle- Spoiler:
MORE TO COME!!! sorry for the blur idk why it does that | |
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Xeon Community Leaders (XC)
Posts : 353 Points : 409 Reputation : 3 Join date : 2009-10-20 Age : 30 Location : Behind you.
| Subject: Re: Halo MMO Development Models Mon Sep 13, 2010 3:58 pm | |
| Nicely done, Keep up the good work! | |
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StarZ Community Leaders (XC)
Posts : 793 Points : 822 Reputation : 3 Join date : 2010-03-05 Age : 32 Location : New Jersey
| Subject: Re: Halo MMO Development Models Mon Sep 13, 2010 4:10 pm | |
| Indeed. Very good so far. | |
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Zah
Posts : 28 Points : 30 Reputation : 0 Join date : 2010-09-05 Age : 31 Location : Wales
| Subject: Re: Halo MMO Development Models Mon Sep 13, 2010 4:41 pm | |
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Thu Sep 16, 2010 8:43 pm | |
| Try rendering with Mental Ray. The picture will come out better. | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Thu Sep 16, 2010 9:01 pm | |
| yea i know about that already, the rendering im not worried about because im using 3ds max, so i careless on how it looks its just a preview, but its better looking ingame | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sat Oct 09, 2010 8:27 pm | |
| Updates Rendered Note- Spoiler:
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Sat Oct 09, 2010 8:43 pm | |
| This looks amazing! Keep up the good work! | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sat Oct 09, 2010 8:47 pm | |
| thank you stay tuned for more | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sat Oct 09, 2010 11:28 pm | |
| Marine Basic trainee fatigue - Spoiler:
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 2:57 pm | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 3:00 pm | |
| it is? on my computer its black ish | |
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 3:12 pm | |
| It is. I don't know why I said gray. I hope these will be customizable. | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 3:32 pm | |
| - Valithor wrote:
- It is. I don't know why I said gray. I hope these will be customizable.
they are, all of them, change the color and such, put logos or signs of such or so, though the marine trainee fatigue is going to be for the bootcamp part of the game, when you do a small training for performance and such there will be alot of customizable things, and but the only outfits you cant customize is your training fatigue and your dress blues, everything else such as the weapons, the armor and all will be customizable | |
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 4:16 pm | |
| - Vampire wrote:
- Valithor wrote:
- It is. I don't know why I said gray. I hope these will be customizable.
they are, all of them, change the color and such, put logos or signs of such or so, though the marine trainee fatigue is going to be for the bootcamp part of the game, when you do a small training for performance and such there will be alot of customizable things, and but the only outfits you cant customize is your training fatigue and your dress blues, everything else such as the weapons, the armor and all will be customizable I have a request for the suits. Could you make a function where you can write something on your suit like SoL in big bold letters on the chest or on a sleeve? | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 4:21 pm | |
| yea thatll be part of the customization, if you seen how apb customization was done thats how im going to do it also | |
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 4:34 pm | |
| Also, I just thought of an idea for a gameplay feature. How about a speed setting for running? Like crawling, crouch walking, walking, running, and sprinting. | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 4:36 pm | |
| - Valithor wrote:
- Also, I just thought of an idea for a gameplay feature. How about a speed setting for running? Like crawling, crouch walking, walking, running, and sprinting.
thatll be added also, later ill show the different animation i have for the mmo, they are advanced animations and there are many, over 500 animations total, you will have walk, run, spring, valt over walls, cover system, and door kick ins and such | |
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Sun Oct 10, 2010 6:48 pm | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sat Oct 16, 2010 12:46 pm | |
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Sat Oct 16, 2010 1:06 pm | |
| I like. I mean I really, really like. | |
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StarZ Community Leaders (XC)
Posts : 793 Points : 822 Reputation : 3 Join date : 2010-03-05 Age : 32 Location : New Jersey
| Subject: Re: Halo MMO Development Models Sat Oct 16, 2010 1:08 pm | |
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Vampire The Council of Leaders (XI)
Posts : 1930 Points : 2167 Reputation : 3 Join date : 2009-11-09 Age : 33 Location : PA, Allentown
| Subject: Re: Halo MMO Development Models Sun Oct 31, 2010 3:29 am | |
| UPDATES ODST ON REMADE HANG EM HIGH MAP BY ME- Spoiler:
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StarZ Community Leaders (XC)
Posts : 793 Points : 822 Reputation : 3 Join date : 2010-03-05 Age : 32 Location : New Jersey
| Subject: Re: Halo MMO Development Models Sun Oct 31, 2010 11:27 am | |
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Valithor
Posts : 764 Points : 719 Reputation : -158 Join date : 2009-11-27 Location : Illinois
| Subject: Re: Halo MMO Development Models Sun Oct 31, 2010 2:31 pm | |
| The fingers seem out of place. Perhaps we should have options for gloves or finger pads. | |
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